Is Coding a Game Fun?
Ask any amateur video game developer and you will get a response that it is easy to come up with a creative video game than to code. This was a response that I too had been accustomed to for a while and it was what made me decide to create a video game.
Of course I loved video games since I was a child and most of the games that I played or contested in amazed me because of the story lines and plots involved in creating them. At times, I envied the creators of the games to an extent that I researched about the ideas that made me create some games which I really admired.
As time went by, there was this urge in me to create a game of my own. I wanted to prove to myself that I wasn’t just an ordinary game player but a real enthusiast who would contribute something positive to game developers.
With my mind made up, I gathered several resources about effective game coding and started learning while all the while experimenting. Learning was not all that hard as I anticipated and within some six months or so, I was proficient in doing some simple coding without facing any issues. I usually did all this so effectively, until I thought that it was time to prove my worth.
Creativity is Vital in Developing a Video Game
By that time, I had joined an online community of upcoming video game developers whom I had shared with my intentions and got a lot of encouragements from them. I didn’t reveal to them what the game was about. I wanted it to be a surprise when I presented the game to them for some reviews.
Maybe this was a wrong move. As much as I thought that creativity was the easy part as I had heard for quite a while, it proved to be a hard task that I never gave much consideration. To me, all was heavily needed was to create a game which didn’t have much interface or gaming abnormalities as opposed to a game with a good plot.
I then went ahead to create a game which took some 4-5 months. The game had a good plot but there was a lot which lacked from it. It was a game about adventure and conflicts which the main character faced in the game as she adventured. However, the game lacked a lot in terms of the setup of the world where the star was adventuring as well as the progression of the star to another level. Moreover, the resources that the star needed for the next level were so scarce that the game lost its purpose completely.
Theirs is Need for Parameters to Balance Fun & Creativity in Gaming
When I felt that I was done, I decided to release the beta version of the game to my online friends for testing. After the release, I gave them two days- as I rested- before I checked their reviews. I was shocked to find out that they felt the game was ‘too down’. Most of them cited my lack of incorporating a clear and entertaining sequence of events which could depict the conflicts, accomplishments and victories of the villain in the game while all set up in a giving environment which was well crafted.
I could have termed the community as jealous, but I decided to play the game with my kid sister and she managed to confirm my shock; she blatantly told me that the game sucked. I knew that I had to go back to the drawing board but I had a lesson learned.